In the world of vocational training and international education, learning methods are evolving to adapt to a constantly changing environment. The Based learning, literally “learning based on...”, brings together several active pedagogical approaches: the Game-based learning, the Problem-based learning And the Challenge-based learning. These educational approaches are all centered on engagement, collaboration, experience, and problem solving.
These methods have proven themselves in universities, schools of science, health or social work and are now attracting training organizations and companies looking for educational effectiveness. It is in this context that the Didask LMS platform, with his Author tool, its AI assistant and its training catalog, offers an innovative learning experience.
Game-based learning (GBL), or learning through play, consists of using educational games to transmit knowledge and develop skills. Far from being just entertainment, GBL is based on a clear pedagogical structure: defined objectives, exams, learning scenarios, interactions in teams or in the classroom.
GBL should not be confused with gamification. The latter consists in integrating game mechanisms (points, badges, rankings) in non-fun contexts, without the game being the core of learning.
GBL, for its part, uses the game as a structuring educational framework. It relies on educational research to offer games designed with educational objectives. Les Learners play an active role : they learn by doing, by testing, by failing, and then by succeeding. This method promotes the engagement and retention of knowledge.
Source: New South Wales government study
Problem-based learning (PBL) is a method that originated in the 1960s in medical schools. It is a teaching where learners are confronted with a complex, often realistic problem that they must solve as a team, mobilizing their knowledge, using research and experimenting with solutions.
Source: Lefebvre Dalloz
The objective is to promote autonomous, contextualized and more sustainable learning. This method is particularly suited to vocational training contexts, as it simulates concrete situations that employees can find in their daily work.
Challenge-based learning (CBL) is a pedagogical approach developed by Apple and adopted in numerous schools and businesses around the world. It is based on the idea of launching a challenge to learners, in connection with a real problem, often social, environmental or related to a professional context.
Source: Apple study
The CBL is based on three essential points:
This active, project-oriented pedagogy is deeply transversal and collaborative. It combines group work, disciplinary skills and critical thinking.
A typical CBL scenario in a training organization or a company generally takes place as follows:
Whether it is game-based, problem-based or challenge-based learning, it offers numerous educational and operational advantages, particularly adapted to the needs of companies and training organizations:
The LMS tool Didask focuses on modularity, the personalization of courses and explicit pedagogy through:
With Didask, learning becomes an experience centered on active work, collective thinking and simulation. An ideal solution for training organizations and companies that want to move to an active and effective pedagogy, rooted in reality.
Based learning is not a passing pedagogical trend. It meets a growing need to make themore engaging learning, more meaningful and more effective in a rapidly changing professional world.
By combining game, project, real problems and collaboration, these methods transform training into a performance lever. Thanks to solutions such as the Didask LMS platform, actors in education and vocational training finally have tools that match their educational ambitions.
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